Explore a coastal settlement built around the rim of a flooded crater, and discover the stories of its people.

A text-based adventure and roguelike walking simulator made by a group of UC students as part of a 5 week summer course PROD226: Narrative Design for Interactive Media, starting from the following brief: Work in a small group to design geographic locations and encounters for an open world text-based adventure game.”

Features

  • Explore a 2D world of glyph tiles with biomes inspired by Whakaraupō and Akaroa harbours
  • Navigate rich storylet interactions with quests and state tracking
  • Discover the truth of mysteries and rumours around the crater—what you choose to do with this information will impact on the characters and their world
  • More than 10,000 words of text—a novella length storygame

Credits

Original Story

  • Class of PROD226, 2022

Narrative Design, Writing & 2D Art

Course Coordinator, Producer, Engine Programming, UI

  • Mark Rickerby

Download

Download
caldera-1.0.0-win.zip 94 MB
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caldera-1.0.0-mac.zip 89 MB