Caldera
Explore a coastal settlement built around the rim of a flooded crater, and discover the stories of its people.
A text-based adventure and roguelike walking simulator made by a group of UC students as part of a 5 week summer course PROD226: Narrative Design for Interactive Media, starting from the following brief: “Work in a small group to design geographic locations and encounters for an open world text-based adventure game.”
Features
- Explore a 2D world of glyph tiles with biomes inspired by Whakaraupō and Akaroa harbours
- Navigate rich storylet interactions with quests and state tracking
- Discover the truth of mysteries and rumours around the crater—what you choose to do with this information will impact on the characters and their world
- More than 10,000 words of text—a novella length storygame
Credits
Original Story
- Class of PROD226, 2022
Narrative Design, Writing & 2D Art
- Adriaan Bakker
- Oliver Coates
- Lucas Davey
- Aaron Lin
- Alexander Metzler
- Cameron Rooney
- Kris Sian
Course Coordinator, Producer, Engine Programming, UI
- Mark Rickerby
Status | Released |
Platforms | HTML5, Windows, macOS |
Release date | Apr 28, 2023 |
Authors | UC Games, Lunar Ladybird Games, maetl |
Genre | Adventure, Interactive Fiction |
Tags | 2D, Lo-fi, Roguelike, Singleplayer, Text based, Top-Down, Turn-based, Walking simulator |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard, Mouse, Gamepad (any) |